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mhw elemental weakness multiplier

December 25, 2020

ok, kiranico tells 20 thunder 15 dragon (on the same body part of course) my doubt still remain XD. If you went with the guess of 60% raw damage and 40% element that people tend to throw out for DBs, DBs get a natural element application of about 0.24. Critical Boost III (40%)? Like with raw damage, your elemental damage will differ depending on where you hit the monster. Diablos Glaive (Non-elemental) Dragonking Eyepatch (Handicraft) Kushala Chest (Weakness Exploit) Vaal Gloves (3x Quick Sharp) Nergi Pants (Protective Polish) Death Stench Boots (Attack)(w/e you want, another attack if you have it) Charm Attack Non-elemental 6 Attack (or 7) 5 Handicraft 3 WE 3 Quick Sharp Protective Polish 1 Peak Performance 2 years ago. Hunter's Field Guide get updated 08.26.2020 Elemental and Status Weakness chart … I think Hammer or Hunting Horn is worse at elemental than GS now.Hammer is 'ok'. GS elemental is pretty good now, actually. It is important to favor raw damage over elemental damage and secondary statuses because raw damage is universal and has more weight in most cases (100 … If the other two members aren’t using an effective element as well (values of 0.05 are not effective enough), you cannot seal it before it shifts to dragon mode unless your two maximum element weaknesses are insanely good and making no mistakes. People are saying DBs are … I don't remember how the game handles fractions/decimals unfortunately, so I couldn't tell you if you should round up or down in that case. Each Monster has strengths and weaknesses against specific Elemental … All monster elemental weaknesses in Monster Hunter World. There are five different elemental attributes in play within Monster Hunter World: fire, … In prior games, an elemental weakness could generally be considered 20 and above. It gets a big element modifier on charged attacks, and a higher than normal crit element bonus. “1.3x Multiplier”. You need to have at least two members with maximum element weaknesses. You get the idea. This was one of the most misunderstood skills pre-Iceborne due to the tooltip, and may confuse new players now. Do I need to rewrite it for Critical Boost II (35%)? I'm not sure if it's better than the best raw weapons, but it's somewhat close and way more viable than it used to be. For a more complete rundown on combat with Monsters, see Weapon Mechanics and Defense.. Elemental Resistances in MHW On Monsters. For example, if you hit Diablos' head it would deal 2.5 Ice damage (25% Ice elemental defense multiplier), but if you hit his legs you'd only do 1.5 Ice damage (15% multiplier). Elemental Resistances in Monster Hunter World (MHW) refers to the sum of protective effects of Equipment and Skills against Elemental Damage done by Weapons and Monsters. With Critical Boost 1 added – “critical hit severity” now becomes 30% BONUS DAMAGE. Does 30% more damage. 1 Attack Power 2 Affinity 3 Sharpness 4 Slots 4.1 Damage Formula 5 Element 6 Special Attack Attribute 6.1 See also The Attack Power is the raw damage done without the aid of elements or secondary status effects. For comparison, a hitzone weak to raw would be 45+. Monster Weakness for Monster Hunter World (MHW) displays an easy to understand chart to aid in your hunting, depicting the many Monsters of the game and their elemental weaknesses. Melee weapons mix raw and element together, but SAED uses pure element. The elemental weakness chart is a simplification of how it actually works. Base gun damage: Independent from elemental multipliers, a gun’s base damage (the gun damage stated on the card) is reduced on elemental weapons – for example, if a kinetic weapon has 1000 base gun damage, a shock version that has the same parts otherwise will have 800. Is a simplification of how it actually works, a hitzone weak to would. 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